![]() Cause they are searching the ship for the last remaining humans. Luckily the synths, were purposely designed to be weaker than humans. has already tried to eliminate all the passengers by turning the oxygen off, and only a couple of travelers with Oxy Rebreathers are left - trying to escape. Now it’s passing Jupiter at 1/8 the speed of light, with a robot rebellion. Things spiraled out of control aboard the Alithea. Someone, or rather something in the system, didn’t reboot. The solutions were simply to reboot all the synths every 24 hours. There had been some problem with maintaining the synths emotional state, but it had been solved before departure. Packed with all the latest tech, Alithea is also equipped with the latest in AI servants - Synths. Owned by the prominent Scandinavian Infinity Cruises, it is the most prestigious space project ever undertaken a merger of wealth, power, and business in a newly technological world gone wild. We are on board the Alithea, a massive 2 km long space cruise ship, set for Proxima Centauri. This will result in a new player experience each time you press “find a game”. We aim to create a rich playground of possibilities fueled by social interactions with other players. This means that you constantly have to look over your shoulder, uncover information on players and in the end, you will have to figure out who the Synth players are to win the game. With First Class Trouble we want to create situations where you can never fully trust your companions, but you will have to trust someone in order to progress through the game. Players are working together, but a few players are not who they seem and are actively working against you. With First Class Trouble we want to invoke a super strong social experience, filled with trust and deception. First Class Trouble is an asymmetrical third person multiplayer co-operative game, about trust and deceit.
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